
It happens to be so easy to use, that even artist, without special training, can grasp the basics and start making tools for themselves. It is a quick-prototyping framework for tool-makers. Houdini Engine is marketed as a artists toolI doubt that. And then there is a problem of not many game studios or architects using Linux Your argument about “less than zero” and 99% of game-development tools being windows-only is debatable and does not preclude support for UE4 HE on Linux. It is completely opaque on the user side and requires zero insight into what is actually happening in the background. Nothing else: no messing with Visual studio, linker or compiler options. Look, from the user perspective, there's no difference between compiling and installing binaries.
#Linux unity forums game engine code#
Maybe they will add this possibility later on, when they will (hopefully) publish source code for UE4 plugin like they did for Unity & Maya plugins. But lets wait what SESI guys will tell about it. I can compile many Mac things on Windows too, but that doesn't mean that Mac stuff will automatically gets supported on Windows. And just because someone can compile it for Linux doesn't change that. So from my perspective, it seems kinda logical to not support platform which is not important. And so on… All those things are not something artists would like to bother with. And then there is problem of a lot worse graphic cards support.

And then there is problem of game tools from which around 99% is Windows only. And then there is a problem of not many game studios or architects using Linux (there is a song in my country called “Less then zero” ). Houdini Engine is marketed as a artists tool, not programmers tool. While for Windows and Mac you can just download working engine.

But there is no option to download Linux ready UE4.
